The following explains the criteria in point calculation for Team and Player rankings.
TP (Team Points) ; Accumulated points based on a team’s performance.
TP = (1) + (2)
AP (Attack Points)
Accumulated points based on overall performance of the team member.
AP = Kill + Headshot – Death
TP (Team Points) ; Accumulated points based on a team’s performance.
TP = (1) + (2)
AP (Attack Points)
Accumulated points based on overall performance of the team member.
AP = Kill + Headshot – Death
TP (Team Points) ; Accumulated points based on a team’s performance.
AP (Attack Points)
Accumulated points based on overall performance of the team member.
AP = Kill + Headshot – Death
※ For CFPL, only team match records are reflected.
RK | Team name | Region | Team Point | Attack Point | Win | Lose | Kill | Death | Headshot | Round |
---|---|---|---|---|---|---|---|---|---|---|
1 | CHENGDU ALL GAMERS | China | 12 | 516 | 4 | 0 | 1131 | 1014 | 399 | 291 |
2 | WOLF EMPIRE | Vietnam | 8 | 732 | 3 | 1 | 1550 | 1504 | 686 | 420 |
3 | Imperial Esports | Brazil | 8 | 584 | 3 | 1 | 1228 | 1075 | 431 | 321 |
4 | 3BL Esports | Egypt | 4 | 216 | 2 | 2 | 854 | 995 | 357 | 257 |
5 | Vasco Esports | Brazil | 4 | 301 | 2 | 2 | 626 | 592 | 267 | 164 |
6 | BaiSha Gaming | China | 4 | 171 | 2 | 2 | 472 | 479 | 178 | 130 |
7 | Pacific Macta | Philippines | 4 | 149 | 2 | 2 | 491 | 562 | 220 | 145 |
8 | RANKING ESPORTS | Vietnam | 0 | 226 | 1 | 3 | 645 | 702 | 283 | 184 |
9 | EVOLUTION POWER GAMING | China | 0 | 221 | 1 | 3 | 583 | 593 | 231 | 160 |
10 | LCK | Turkey | -4 | 193 | 0 | 4 | 573 | 638 | 258 | 166 |